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When this happens, the game is over. The less points a player makes, the better his placement is. The value of each card is the same as its number, except for the jack worth 30 points and the queen and king worth 10 points each.
The score of each player is the same as the sum of the cards left in their hand. Amplify your knowledge at Card Games reading the rules and watching videos from similar games to Mau Mau.
GameVelvet Mau-mau Mau-mau game rules. The game has from four to eight participants, playing individually. Players - 4 to 8. Baralhos - 2 decks of cards, jokers are not used.
Sense of game direction - clockwise and counterclockwise. Objective - discard all cards. The Game After the cards are dealt, the first card to be discarded on the table is taken from the top of the pile.
This card is considered as a discard from the first player. After this move, the next player must discard a card of the same suit or number as the one on the top of the table.
The card draw can be made even if the player already has a card that can be discarded. You can only draw 1 card at a time When a player has only 2 cards, its their turn to play and there is a card to discard without the need to draw another card.
As might be expected in a game where the rules are unknown to many of the players, a wide variety of rulesets have developed.
The rules are typically changed between games, either at the beginning or with each successive game. Many times, this is simply that the winner of the last game is allowed to construct his or her own rule.
This new rule is made known to the dealer or not, depending on the game, though in many varieties it is required for the dealer to know the rule in order to confirm its use and to enforce it.
Often the winner of the last game is also made the new dealer. In another variant, players abandon all normal rules and have each player make up a rule of their own at the very beginning of the game.
It has no restrictions on what cards to play other than those made by the players and can get very confusing when rules conflict. Many of the rules of Mao involve speech.
Mostly this means that the right thing must be said at the right time. Saying the wrong thing, or speaking at the wrong time, will usually incur a penalty.
Any player or, in some variations, only the dealer may at any time announce "point of order" could also be "court of law", "point of information", "point of interest", "pevis", or "coffee break" ,     [ excessive citations ] which is a signal for all players to put down their cards, while discussion takes place.
A common abbreviation is "P of O". This time period basically is an intermission to game play and often comes with its own set of rules.
Some versions penalize for abbreviating "point of order" to "P of O", which often confuses new players into thinking only the dealer or chairman is permitted to call a point of order.
Most versions penalize players for touching their cards including failing to put them down in a timely manner during a point of order.
The objective of a point of order is to clarify uncertain aspects of gameplay: A point of order may also be used to accommodate out-of-game necessities such as eating, shuffling the discard pile to form a new draw pile, etc.
Some variants may impose restrictions or penalties on a player's activities during a point of order:. The point of order ends when any player or, depending on local rules, only the dealer, or only the player that called point of order announces "end point of order", "point taken", "point of disorder", or "pick your cards up", at which point the cards are picked back up and play resumes.
The normal penalty for any offence in Mao is one card per offence, though as previously stated, offences are consecutively applied, making some offences harsher than others.
There is usually a time limit of approximately 5 to 10 seconds for each turn. Ruthless players who are familiar with the rules sometimes exploit this rule to confuse new players who are unfamiliar with game mechanics that change the order of play: For each penalty, unless the rules have been changed appropriately, the penalty card is given with the declaration of the rule violated.
In most cases where a penalty is called, one card is given to the offender. If the call was incorrect, the caller of a penalty can be given the card back with a reason of "bad call"    or "frivolous card-giving".
In many variants an additional rule is silently and secretly added to the game with each round. It is customary for a player often the winner of the previous round, sometimes the next person to deal to add one new rule to the game.
In a game with only one round, players who have gotten rid of all their cards may make a rule for those still in the game.
There may also be additional rules that are already in effect at the beginning of the game, just to get things moving, and these rules may be known to all players, or perhaps only to the dealer.
After many rounds, many new rules will accumulate. Naturally, only the person who created the rule will initially know what it is. The rules will vary from group to group, and from game to game, but most rules fall under one of the following four categories.
The triggering events in the example above can be anything. They might include playing a specific card the ace of spades or a specific type of card any red three , but triggering conditions can become as complicated as their creator wishes, such as when someone plays the fourth card of the same suit or playing an odd-numbered card on top of an even-numbered card.
The spirit of the rule is generally something in good fun; while rules that unfairly sway the game in favor of one player or to the detriment of one specific player are quite easy to concoct "Every time James plays a ten, he gets a penalty of ten cards" , they are also generally frowned upon as unsportsmanlike.